From Sun Microsystems Press and Prentice Hall comes the definitive guide to Swing: an exhaustive reference spanning more than 1600 pages. Clearly and concisely written and loaded with illustrative code examples, Graphic Java provides the most comprehensive Swing coverage available.
Part I (360 pages) discusses fundamental Swing concepts such as Swing component architecture, the JComponent class, borders, icons, actions, Swing and multithreading, Swing utilities, and pluggable look and feel.
Swing components are the focus throughout the rest of the book. In addition to code examples that illustrate component use, components are further explored with class diagrams, property and event tables, and a look at AWT compatibility. The final third of the book is devoted to Swing's most complex components: lists, combo boxes, tables, trees, and the text package.
If you're developing software that will be used by a large group of people, you need to give it a good-looking front-end--in Java 2, that means you have to use Swing. An excellent resource, Graphic Java 2: Mastering the JFC, Third Edition (Volume 2: Swing) takes on the Swing components one at a time and shows you how to incorporate them into attractive, efficient programs.
In many ways, Graphic Java 2 is a cookbook. You search the table of contents or index for a reference to the kind of problem you want to solve, then examine the author's examples for the solution (or at least some clues to it). This is the book to turn to if you're wondering how to implement the JComboBox.KeySelectionManager interface (which enables users to select items in a combo box) or compare the various ways of making the JTree component into a file browser. Those are just two of hundreds of examples in David Geary's book.
While most examples don't serve any practical purpose by themselves, they do clearly illustrate how a specific aspect of Swing works. It's easy to adapt the details presented here into your own programs. Geary shows consideration for the reader by presenting all his examples as programs that can be compiled and including them on the enclosed CD-ROM. --David Wall
Customer Reviews:
Avg. Customer Rating: 4.0 / 5.0
One and Only:
I wish I had bought this book first...I found this book to be a great read; fun, entertaining, and structered in a way that answered my questions before I could ask them. This is the only Swing reference I ever use besides web searches. If I'm picking up a new topic, my first step is to see if this author has a book!
Still good:
Like a fine movie, this book is still very useful even as the language advances. A wonderful reference I still find myself reaching for it several times a week for parts of the GUI that I don't reach into that often. Considering that I use the Eclipse front-end I do all of my GUI coding by hand (that and most GUI builders put out some really terrible code), so maybe I am a bit atypical in this regard.
Pure java:
That is all, pure java. Simple, organized, interfaced, estructured, conceptual and objective point of view of reality. Some examples, lots of them, really, some descriptions of classes, all of swing JFC, really, and that's all folks. No more, no less. But that's the best, it's a reference of swing, "thousand and more" pages reference, but clear reference. A must if you're interested in collecting java muscle books.
This book is very comprehensive and is a must for any serious Swing developer. I have found it as a good reference for all sorts of examples and also in a method lookup like way.
Privacy policy: we don't collect information
about visitors except for the standard technical server logs. We don't send unsolicited emails. We don't
sell the information that we don't collect about you to anyone. When you follow
links to other sites, their privacy policies apply. Thanks for visiting!