Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code. This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing. All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces. Java Swing, 2nd edition includes :
A new chapter on Drag and Drop
Accessibility features for creating a user interface meeting the needs of all users
Coverage of the improved key binding infrastructure introduced in SDK 1.3
A new chapter on JFormattedTextField and input validation
Mac OS X coverage and examples
Coverage of the improved focus system introduced in SDK 1.4
Pluggable Look-and-Feel coverage
Coverage of the new layout manager, SpringLayout, from SDK 1.4
Properties tables that summarize important features of each component
Coverage of the 1.4 Spinner component
Details about using HTML in components
A new appendix listing bound actions for each component
A supporting web site with utilities, examples, and supplemental materials
Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find Java Swing, 2nd edition an indispensable guide.
Java Swing, long regarded as the authoritative book on using the Swing classes, is available in a new edition that builds on a solid foundation in exploring the Java 2 Swing additions and modifications. This is a big, tremendously detailed, exhaustively researched, and ultimately authoritative reference that pushes the limits of what a book can do toward eliminating the necessity of writing experimental programs to see how Swing classes work in practice. You'll find in these pages bits of software that show how most of Swing works: all of the major features get lavish attention, while most of the minor classes are demonstrated adequately, as well.
You could probably find demonstrations free of charge on the Internet, however. The true value of this work is in the comments its five authors have attached to their copious examples. They can be quite specific: at least one such segment warns that default Swing behavior violates Mac OS X user interface guidelines and explains how to work around the problem. Another section explains how the methods of the UndoableEdit class can be used in various ways, to implement different user interface behavior options. Some readers will head straight to the O'Reilly Web site, where they can grab the code and examine it in an editor rather than in print--code listings take up a lot of space here--but everyone will appreciate the concise hierarchy, method, and property documentation, as well as the wisdom contained in the prose. --David Wall
Topics covered: The Swing classes for creating graphical user interfaces in the Java programming language. It covers all the windowing stuff--dialogs, buttons, containers, layouts, lists, and that kind of thing--as well as tables, trees, text-manipulation classes, formatted text, drag and drop, and accessibility support.
Customer Reviews:
Avg. Customer Rating: 3.5 / 5.0
Very Informative -- A desktop quick reference:
This book does a very good job of consolidating all of the information regarding Swing that can be found on the internet and putting it into one book. Just be sure to note that it is HUGE. It contains many interesting code examples and pictures. It takes every JObject (such as JLabel, JFrame, JTable) and compares what they would look like among different look and feels. I highly reccomend it for any Java desktop programmer.
Encyclopedic tome on Swing is a great reference:
This extremely hefty book on Swing has just about everything in it. However, it is intended to be a reference on Swing, not a tutorial. The problem with the Java Swing API is that it is so large and unwieldy itself that it is difficult to write a complete and useful reference that does not reflect that fact. If you need a good tutorial on Java Swing, you might want to look at the Core Java books by Cornell and read the chapters that apply to Swing. Cornell manages to carve out the basics of writing a Swing... more info
Good Book With a Bad Title:
This is for people who have a working knowledge of Swing and who want a comprehensive reference on their desks. I am preparing for the java Developer exam and thought this would help me get up to speed with Swing. But this is an over kill. Trying to learn Swing with this book is like trying to open a can of Coke with a bulldozer. It would have been more helpful if the Title was something like 'Swing Reference'. If you want to learn some Swing to get some work done very quickly stay away. If you are in the... more info
yikes!!:
I can't recall a tech book so thoroughly unreadable! Maybe if I was more well versed in Swing this might make a little more sense, but seriously....it's great that these folks know all the inheritance lines and can spit them out in eight words or less, but seriously...imagine this as a classroom lecture..anybody awake? anybody still here? well, this class inherits from that or this implemements that interface, and if you look closely, you'll see how this references what we said 47 pages ago (or better yet,... more info
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