The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once against the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania. Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world. Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves.
Children of the Mind, fourth in the Ender series, is the conclusion of the story begun in the third book, Xenocide. The author unravels Ender's life and reweaves the threads into unexpected new patterns, including an apparent reincarnation of his threatening older brother, Peter, not to mention another "sister" Valentine. Multiple storylines entwine, as the threat of the Lusitania-bound fleet looms ever nearer. The self-aware computer, Jane, who has always been more than she seemed, faces death at human hands even as she approaches godhood. At the same time, the characters hurry to investigate the origins of the descolada virus before they lose their ability to travel instantaneously between the stars. There is plenty of action and romance to season the text's analyses of Japanese culture and the flux and ebb of civilizations. But does the author really mean to imply that Ender's wife literally bores him to death? --Brooks Peck
Customer Reviews:
Avg. Customer Rating: 3.5 / 5.0
Tying up loose ends:
In Children of the Mind, Orson Scott Card wraps up the Ender's Gamer series. That's what this book is basically for. Ender's Game and Speaker for the Dead can stand on their own but Xenocide (the third book) and Children are for those who enjoyed the first two books and want to see the story to the end. Not to be too harsh on the very readable book but little is new. The ending is satisfying but no more. I would recommend the book to those who love Card and want the complete Ender's Game story.
I Hated This Book So Much I Couldn't Give It 1 Star:
About halfway through "Children of the Mind" I realized that I hated it. With a passion. Anything that evokes so much passion can't be worthless. That's why I'm giving it 3 stars. If you loved the first three books as much as I did, you may similarly feel a strong emotion when you read this one. It's not exactly boring. I just felt like I was in another universe trying to understand what in the world Card was doing. Why do I hate it so much? Because the characters are all varying degrees of... more info
Things kind of got crazy...:
...and the thread of the story seems to just run further away from the original concepts. Wasn't thrilled with the new ideas expressed in it and wouldn't recommend it as a good read.
A Not So Fitting End...:
Before reading this, I already knew what to expect having already ingested the previous three books in this series - Ender's Game, Speaker for the Dead, and Xenocide, so I'm not sure what exactly about this book was a disappointment. Card finally gives us a kind of end to Ender's 3000 year life and many plot points that arguably should have already taken place in Xenocide. Unlike the ending to the Harry Potter series, we are not left feeling a sense of sadness and loss at losing a character we have already... more info
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