Winer of the Hugo and Nebula Awards In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Back on Earth, Peter and Valentine forge an intellectual alliance and attempt to change the course of history.
This futuristic tale involves aliens, political discourse on the Internet, sophisticated computer games, and an orbiting battle station. Yet the reason it rings true for so many is that it is first and foremost a tale of humanity; a tale of a boy struggling to grow up into someone he can respect while living in an environment stripped of choices. Ender's Game is a must-read book for science fiction lovers, and a key conversion read for their friends who "don't read science fiction."
Ender's Game won both the Hugo and the Nebula the year it came out. Writer Orson Scott Card followed up this honor with the first-time feat of winning both awards again the next year for the sequel, Speaker for the Dead. --Bonnie Bouman
Customer Reviews:
Avg. Customer Rating: 4.5 / 5.0
Brilliant boy bred to battle the buggers:
Imagine a futuristic earth-world where buggers and astronauts has replaced cowboys and Indians as children's make-believe game of choice, space travel has replaced automobiles, and the planet's citizens' primary concern is to defeat an alien race before it can annihilate them. After the powers that be decide that his too cruel brother, Peter, and too mild sister, Valentine, don't have what it takes, a third Wiggin child, Andrew "Ender" Wiggin, is created in hopes that his intelligence, abilities and... more info
An Enthralling Introduction into Science Fiction:
It is difficult to write a review on a book considered by many to be a modern-day classic of science fiction. I risk either falling flat in an attempt to give an honest, insightful review, or raving in a manner which invariably leads to disappointed hopes. I will err on the cautious side, therefore. I think what draws people to Ender's Game is that it is as much psychological suspense as it is science fiction. Thus, readers who rarely enjoy SF are enthralled by Orson Scott Card's imaginative prose and... more info
absolute tops SciFi book of all time:
For any budding or even die-hard science fiction reader, this is a library staple. The storyline is so well crafted that it can be read again and again.
I cant believe I read a SiFi Book!:
I first read Ender's Game in 9th grade English class. At the time, it was one of only a handful of books I actually enjoyed from my public school required reading list. I had never heard of Ender's Game or Orson Scott Card and had no idea what to expect from the book. I enjoyed it and read it in less than two days. (a big deal for me at the time) When I was done reading it I was SHOCKED that I had read a Science Fiction book. Me, a Jane Austin junky. It opened my eyes and broke all prejudice that... more info
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