Visual media artists-comic book artists, film and video storyboarders and animators, and creators of interactive games-must express purely with pictures everything that the writer can't communicate in words. As a result, truly effective visual storytelling must be compelling, dynamic-and have the appearance of reality. In Visual Storytelling, veteran comic book publisher Tony Caputo demonstrates everything the aspiring visual media artist needs to know in order to master sequential art. In Part 1, artists will discover, through clear illustrations and pictures, each stage of the production process, including plotting, writing, penciling and lettering, inking, coloring, and painting. Part 2 shows, step by step, the basics of figure drawing and anatomy, and basic light and dark techniques. Finally, Part 3 details the basics of page composition, layout, and design as well as the art of creating incredible comic book covers and splash pages. Filled with fascinating illustrations by such legendary artists as Mat Nastos, Jim Steranko, Neal Adams, Wally Wood, Andrew Loomis, Scott McCloud, Terry Moore and Jeff Smith, Visual Storytelling also features a ready-to-use guide that helps chart progress and skills in visual storytelling media.
Customer Reviews:
Avg. Customer Rating: 3.5 / 5.0
great reference book for comic book artists or graphic novel artists:
A fine book that will help anyone who wants to produce a graphic novel or comic book.
Advertising dressed as information:
I was eagerly anticipating the information from this book, having studied the narrative artform for the past 3 years and having read through the Mcloud, Eisner, Janson and various books on film.
I couldnt believe how little actual information is in this book, it jumps from here to there with no flow and it's lack of content hidden in examples obviously from the works of those adding to the book.
Don't waste your time, buy Both Will Eisners Books on storytelling then Scott Mclouds books, leave... more info
misleading:
This book is unfortunately very misleading in its content - Aimed as a multi format guide, the book rarely strays away from comic book technique. For filmmakers/animators, this book offers little beyond rudimentary film theory and skills. Plus the majority of the example material is very sub-standard. Avoid this one.
Good read but doesn't keep its promise:
There is no doubt this book is good value for money. What basically lets it down is its illustrations - much of the text is explained by illustrations and some significant examples are so poorly reproduced or so small that the meaning is lost.
On the whole, with a few exceptions, I found it skirting around the topics offering little depth.
The books gave a good general coverage and pointed out the areas to follow up with further reading/viewing.
This said, I still would recommend this book for anyone... more info
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