"Macromedia Flash MX/MX 2004 Game Programming" takes the reader on a journey through the evolving art of Flash game programming. It is designed for everyone from the absolute beginner to the salty veteran. The book begins with a full introduction to the Flash MX authoring environment. Unlike nearly all web game programming books, this book doesn't suffer from a lack of depth and shy away from the more advanced concepts that occur in game development. The author builds several games throughout the book, some of which focus heavily on artificial intelligence while another set of games will concentrate on physics. These games will get into mass, velocity, acceleration; etc. Great care is taken to present the foundational information fully and clearly to ensure readers are fully prepared for the challenges to come. Flash often suffers from performance issues due to its heavy chip dependence. The last chapters of this book focus heavily on performance and optimization issues.
Customer Reviews:
Avg. Customer Rating: 4.0 / 5.0
Good introduction to game programming with Flash:
This book presents all the concepts needed to get started on your own games in Flash. It covers the basics for game programming and even provides a little on advanced topics. This was my first book on game programming (any type not just in flash) and I can definitely recommend it as a good introduction. The first two chapters start with brief introductions to Flash and ActionScript. With these chapters, existing knowledge of Flash is not technically needed. But, anyone using this book should probably... more info
Very well paced:
I was a bit hesitant to purchase the book because I have had a bad experience with other books in the series. However, Craig Murray does an excellent job of pacing the information so that you never feel like you are learning too little or trying to cram too much. Very well done and lots of good information.
Great place to start:
I always wanted to make games, but making games with languages like c++, java, visual basic is not an easy job. Thanks to Macromedia it in now much easier to make games with Flash than it was ever before. Therefore Macromedia Flash mx 2004 Game Programming is a great place to start. Why? Well this book is simple, fun and easy to follow. You dont need to have a computer science degree. Even if you ever have programmed games with other languages, this book will open your eyes on... more info
Good for stated purpose but still need reference book:
This is a pretty decent book in an easy-to follow format which does a great job of providing information for it's stated purpose (Flash MX game programming).
As an experienced programmer who just started toying with Flash, I would say this book certainly opened my eyes to the capabilities of Flash and Actionscript. After reading Chapter 6, it took about an hour to modify the "Space Invaders" type game into a "Math Blaster" game to help my son learn his multiplication tables.
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